Tag: play

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  • Mercenaries

    Mercenaries are, in simplest terms, arms for hire, whether these arms be of the physical or magical variety. Mercenaries can be hired for escorts, protection, guard duty, item retrieval, attacks, sieges, investigations, tracking, bounty hunting, and other …

  • Hirelings

    Hirelings are those who can be paid for nearly any service. Unlike [[Mercenaries]], however, they are non-combatant NPCs and will run at the first sign of danger. Hirelings can perform a multitude of tasks, such as cooking, cleaning, caretaking, …

  • Fame

    Fame is a stat gained by players for completing quests, missions, orders, requests, etc. Each mission will have a precalculated fame reward upon completion, but that reward can go up or down based upon performance. Things that can affect fame, either …

  • TPK

    "Total Party Kill." It is entirely possible for the entire party to die and be gone for good. Such is the life of the mercenary. Prevent this by having materials for resurrection on hand, plenty of money, a backup plan, or just have enough dignity to turn …

  • Notorious

    "Notorious" is a status earned as a [[mercenaries | mercenary]] who is known for getting their hands dirty to complete certain tasks. They can be hired to complete less savory tasks, but are still not quite as effective as [[“Specialists”]]. …

  • Mercenary Company

    A mercenary company is a group of mercenaries who work and fight together. There is generally one leader of a mercenary company, usually called a Captain, but he can have Lieutenants, Sergeants, Wardens, or whatever he chooses to call his trusted officers …

  • Relationship Value

    The relationship value is a hidden value known only to the GM. It is a relative stat that gives the GM an idea of how much an NPC likes the character, as well as other members of the [[mercenary company]]. While the value may seem arbitrary and …

  • Command Trust

    Command trust is a hidden value known only to the GM. It is a relative stat that gives the GM an idea of how much an NPC trusts the character’s orders, whether or not that player is their captain. The value is hidden, but is also important for …